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Raid boss radiant meaning8/23/2023 ![]() They can also place their pillars in the same location. Have everyone else stand as close to the boss as possible and the five designated to get the mechanic stand slightly away to ensure they get it. Coordinate which five players will bait the Tectonic Upheaval.This sequence of mechanics requires decision making and coordination to handle properly: For each damaged pillar remaining, the boss will gain 20% damage reduction and 20% increased damage. This attack will also damage the pillars. This can only be avoided by looking away from Adina physically by turning your character away or hiding behind a pillar. After a few seconds the boss will shine a bright light which will give the blinding debuff for 20 seconds. Spread these out preferably in an organized fashion.īlinding Light – Shortly after the creation of the pillars, a bright eye will appear above Adina. If players are on adjacent tiles when their locations are set in stone, the pillars will fuse into one. This debuff prevents all attacks from landing for the duration. If Adina is hit by the shockwave then nearby players will receive Radiant Blindness for 10 seconds. Players that get hit by the exact location of the pillar will die, but only take some damage if the shockwave hits them. A small orange circle will appear underneath them and after a few seconds the circle will be placed and a pillar will come out of that location, creating a shockwave nearby. Tectonic Upheaval – The five furthest players from Adina besides the tank will be targeted with this mechanic. This attack can also be faced towards a pillar to damage it in the case of uneven player numbers. The tank must block or dodge an attack shown by a frontal cone or it will knock them back into Stalagmites. ![]() The rest of the raid should stand behind the boss while the tank aims the bosses attacks in their direction. Tanking – Toughness will decide who tanks Adina. Usually support players who can move away after sharing their buffs or ranged DPS who can still deal damage. Ranged – These five players should stand slightly at range to bait the mechanic on them. Usually DPS players who want the most uptime. ![]() Melee – These players should stand as close to the boss as possible to avoid getting the mechanic. They can stand still and face the boss away from the group, or try to manage pillars with the boss attacks. Tank – Highest toughness decides who tanks the boss. Thieves/Daredevils can provide great boon coverage with the stolen skill so that a more aggressive composition can reach the phase transitions faster and reduce pressure as well as remove room for mistakes.īoon Rip will reduce the amount of might and protection the boss gets. Projectile Destruction or Reflects are necessary to survive the Hands of Eruption. Ranged damage can be useful when splitting up for the pillar mechanics. Power damage is more effective because the boss phases so often and the Hands die too fast for conditions to ramp up. It requires coordination and responsibility from each player to know where they should go when splitting up.
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